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Time: 3 months (in development)

Type: Demo

Engine: UE5.8

Focus: Create a full game, start to finish and learn the full steam release pipeline
 

A top-down bullet-hell roguelite where every run is a bet, and the house always collects.

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Time: 3 Weeks

Type: Showcase

Engine: UE5.8

Focus: Smart AI, Editor Tool, True FPS camera and feel
 

A Firstperson Tactical shooter. Built to explore utility-driven enemy AI, cover-based combat, and realistic camera & movement feel.

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Time: 4 Weeks

Type: Showcase

Engine: UE5.8

Focus: Combat system, Editor Tool, AI Behavior
 

A Thirdperson Combat sandbox. Purely made to explore combat systems, smart AI behavior and game feel.

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Time: 5 Weeks

Type: Plugin

Engine: UE5.6

Focus: Data gathering, plugin, Heatmap and visualization of data, Analytics
 

Collaboration with game studio - a group project where we logged gameplay events and actions and built a plugin where you could visualize and analyze data.

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Time: 7 Weeks

Type: Vertical Slice

Engine: UE5.6

Focus: Interactive system, Split-Screen, Cinematic scripting
 

Play as Suzan and Travis in a thrilling co-op experience.

Work together and escape the military chasing you after your high stake job.
 

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Time: 4 Weeks

Type: Showcase / Prototype

Engine: UE5.7

Focus: Clean code, Modular systems, Components, Interfaces
 

A thirdfperson sandbox, purely made to practice creating clean code and modular systems. Including Components (Weapon, Health, Interaction, and more) and Interfaces.

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